Kevin Slavin (US) is creator of area/code - a company making large scale real world multiplayer games. Kevin started his presentation by stating, that "Places need stories to make them feel real. Most of the places are real, and most of the stories are not." That is the basis on which he started creating Big Games.
The idea is not getting people back in front of the computer screen – we want to push people out into the world to transform networks. If we go around in the real world e.g. collecting things, we are participation in something collective and we feel responsible for the community.
Lige Jane McGonigal, Kevin stressed the fact, that gaming is extreamly powerful: "You end up running down Hudson Street with something invisible hunting you." An the potential is huge e.g. because it is possible to let the computer game be affected by where you are and what you do.
Big Gaming is not about location – it is about dislocation. It is not about information – it is about disinformation.
Is about creating and teling stories.
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